VR History and early VR projects
VR History and early VR projects
THE EARLY DAYS OF VR (2014)
I started experimenting with VR in 2014 after obtaining the OCULUS DK 2 virtual reality headset. The work was done in Unity3d version 4, the newest version of which I now use for designing virtual environment. It is miles ahead of what I produced six years ago. The software is of a completely different calibre. A couple of years ago I even used it to illustrate a book on ancient history and the quality of the illustration came close to the software I normally use. Rendering only takes a few seconds as compared to many hours using raytracing software:
During the last few months completely new software technologies have emerged which will have a powerful impact in a few years time on how our children will be educated and entertained.
Raytracing in Game Engines is now a possibility with experiences and footage indistinguishable from real life photography. But take a look at the latest technology below. Obviously this work was produced by a million budget studio with hundreds of artists employed, beyond me and my meagre resources, but it gives you a taste of things to come:
THE ASTRAL OVERVIEW EFFECT PROJECT
(Click on the image below to see the future of virtual reality, particularly the Astral Flying sequence at 7:30)
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Wonna be a dragon? This is how some of my Game Designer colleges aspire to the Astral Realms.